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Zophos header art

Zophos

Zophos is a classic survival horror inspired by the old generation of the genre. After a car crash, John wakes up lost in a foggy, abandoned place and searches for help—only to realize something is still here, watching.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Zophos?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Zophos?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Zophos self-published or published by Dimitris Efthymiou?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Zophos and Dimitris Efthymiou funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Zophos and Dimitris Efthymiou?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Zophos?Release statusWhether and how the game has been released.

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About the Game

Zophos is a classic survival horror inspired by the older generation of the genre—built around fixed camera angles, atmospheric exploration, and puzzle-driven progression.

You play as John, who wakes after a car crash with no clear memory of how he got there. A dense fog hangs over an abandoned place that feels disturbingly alive—like it’s listening. Searching for help becomes a descent into a village of locked doors, unanswered clues, and shifting silence. The deeper you push forward, the more the world starts to feel personal.

Zophos focuses on tension, pacing, and discovery. Every corridor is framed to hide something, every room hints at what came before, and every solution opens new routes through a connected environment. The clocks still tick here—and when they do, something moves in the dark.

Features:

  • Fixed camera survival horror inspired by classic genre foundations

  • Exploration-first progression through a fogbound village and a looming mansion

  • Puzzles and locked-path design that reward attention and revisiting locations

  • Cinematic atmosphere driven by sound, silence, and the ticking motif

  • Story-forward tone with psychological dread and grounded performances