
YURA
YURA — 1-4 players trying not to kill each other on the way up. Cliffs. Deserts. House-sized mechs. Gliders over chasms. Absolute physics, total freedom, and zero safety nets. Climb. Fall. Drag your friends with you. To the top — or down with the whole crew.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
10 itemsAbout the Game
CLIMB ANYTHING
See that cliff? Climb it. That overhang? Yours. Pure physics, zero bullshit. Stamina management is life or death. The summit isn't a checkpoint—it's a trophy.
TETHERED MADNESS
Rope up with friends for safety... or watch one idiot yeet the entire squad into the abyss. Every jump is a trust fall.
GLIDE. PILOT. SURVIVE.
Legs give out? Deploy gliders over chasms. Pilot janky house-sized mechs through impossible terrain. If you can't climb it, break it.
LOOT & BREW
Your backpack = your lifeline. Scavenge, cook, craft potions. Weight matters. Every item is a choice. Eat before you climb or collapse halfway up.
A WORLD THAT BITES BACK
Deserts. Forests. Canyons. Strange NPCs. Hidden secrets. Mini-games in the weirdest places.
KEY FEATURES
Physics climbing on ANY surface
1-4 player rope chaos
Deep cooking & crafting systems
Gliders + walking mechs
Living world, zero handholding
Climb together. Fall together. Remember everything.