indiegame.fan
YURA header art

YURA

YURA — 1-4 players trying not to kill each other on the way up. Cliffs. Deserts. House-sized mechs. Gliders over chasms. Absolute physics, total freedom, and zero safety nets. Climb. Fall. Drag your friends with you. To the top — or down with the whole crew.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed YURA?Developer scaleThe operating scale of the game's developer.
Search Google: Who published YURA?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is YURA self-published or published by Catvin Catowsky?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is YURA and Catvin Catowsky funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for YURA and Catvin Catowsky?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of YURA?Release statusWhether and how the game has been released.

Media

10 items

About the Game

CLIMB ANYTHING

See that cliff? Climb it. That overhang? Yours. Pure physics, zero bullshit. Stamina management is life or death. The summit isn't a checkpoint—it's a trophy.

TETHERED MADNESS

Rope up with friends for safety... or watch one idiot yeet the entire squad into the abyss. Every jump is a trust fall.

GLIDE. PILOT. SURVIVE.

Legs give out? Deploy gliders over chasms. Pilot janky house-sized mechs through impossible terrain. If you can't climb it, break it.

LOOT & BREW

Your backpack = your lifeline. Scavenge, cook, craft potions. Weight matters. Every item is a choice. Eat before you climb or collapse halfway up.

A WORLD THAT BITES BACK

Deserts. Forests. Canyons. Strange NPCs. Hidden secrets. Mini-games in the weirdest places. 

KEY FEATURES

  • Physics climbing on ANY surface

  • 1-4 player rope chaos

  • Deep cooking & crafting systems

  • Gliders + walking mechs

  • Living world, zero handholding

Climb together. Fall together. Remember everything.