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Yuhha: Stolen Treasure

Yuhha: Stolen Treasure is a retro-style 2D Platformer with vertical levels and horizontal screen wrap. If you're looking for a real challenge, this is it!

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Release
November 25, 2020
5 years and 251 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Yuhha: Stolen Treasure?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Yuhha: Stolen Treasure?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Yuhha: Stolen Treasure self-published or published by Yramash Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Yuhha: Stolen Treasure and Yramash Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Yuhha: Stolen Treasure and Sergey Gavrilov (SG137)?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Yuhha: Stolen Treasure?Release statusWhether and how the game has been released.

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About the Game

!!!ALERT!!! EXTREMELY DIFFICULT GAME !!!ALERT!!!
NO CHECKPOINTS, NO AUTOSAVE, NO CONTINUE.

If you are a fan of Retro-Style 2D Platformers, you should help disgruntled dragon Yuhha to find out who stole his treasure and waking him!

15 long and hard vertical levels without checkpoints
Each level brings something new! (Enemies, Obstacles, Mechanics)
Horizontal screen wrap! (Leaving one side of the screen, Yuhha immediately reappear on the opposite side)
5 different stages (Each of them has its own unique music theme and thematic tileset)
Try to find secret room to get extra life! (One secret room per level)
Strive to improve your run grade (From zero to ten) and run time (Use built-in timer)
Retro 8:7 aspect ratio of gameplay part of the screen (Gameplay + Interface = 16:9)
Family friendly content! (All enemies in the game are robots)
Platforming with real falls (Since the levels are vertical, you won't meet any typical "Bottomless pit" in the game)
Made with using classic (8-bit) color palette