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You.Tapes header art

You.Tapes

Stumbling across your grandma's ole son's room you spot a vhs tape...1 to be exact! although something isn't right.. it's all scrambled so you try to play them in the correct order but you soon see why the user of the tapes took these as something tragic happens to him...

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Developer
Publisher
Release
July 10, 2026
22 days ago
Steam Reviews
5 user reviews5 reviews20.0%

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Search Google: Who developed You.Tapes?Developer scaleThe operating scale of the game's developer.
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Media

19 items

About the Game

EPILEPSY & PHOTOSENSITIVITY WARNING

FINALLY Its 2026 and school's out and the summer’s finally here so you decide to stay at your grandmother’s house for it outta nostalgic memories that you can collect, but you vantage too deep and soon clean out a old room which you find tapes but not just any ole tapes ..tapes that seem new for some odd reason and it’s 3 of them to be exact! Outta curiosity you play tape by tape figuring out what they’re about as it follows a college photographer student who vantages into abandoned buildings for his job (being a crime scene photographer) and records his demise, soon you wonder what happens and how they got here… you.tapes.

City / world setting : Chinatown, NY

Gameplay

  • Realistic visuals 

  • Camera shot mechanics

  • Camera zoomin / Camera photo shots

  • Dialogue (English only) / (hard use of profanity)

  • Shooting / Aim mechanics 

  • Item mechanic (rotation / reverse rotation / drop / pick up / change rotation via it’s axis)

  • Distorted / Disturbing visuals

  • VHS/VCR (Analog) style

  • Problem solving 

  • Dynamic Storytelling 

  • UI (user interface)

  • Use of religious imagery 

  • Disturbing imagery 

  • Linear style

  • Videos 

  • Cutscenes (video clips)

  • Use of religious symbols (DOES NOT MOCK RELIGION)

  • Drug related scenes

COMMON ISSUES WITH THE GAME

(as the dev of You.Tapes, there's 2 main issues that is beyond me to optimize or fix due to the engine of the game)

  • #1 - Black screen issue : this happens because the game is run on a 3rd party backend to host itself as an application because the game is made using javascript that runs on the web, the game is fully webGL so when the screen turns "black" it means your GPU lost the webGL statues, I made a code that constantly tries to pick it back up if lost but only so many times it can do this if your GPU cannot handle the app.

  • #2 - Intro issue : when the game is loaded you should be greeted be a color welcoming but sometimes when loaded the game can still lose webGL contexts and if fully lost before the loading completes can create a unactive state of the game, no issue here just reload the game by exiting the app "VIA ESC BUTTON" and reload the game

    hopefully this clears up any confusions !