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You're a dad

A sleep-deprived text adventure about new parenthood, daydreaming, and the things left unsaid. Be a responsible adult, make dinner and take care of your child. You must do this. Nothing else.

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Search Google: Who developed You're a dad?Developer scaleThe operating scale of the game's developer.
Search Google: Who published You're a dad?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is You're a dad self-published or published by Linus Bohman?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is You're a dad and Linus Bohman funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for You're a dad and Linus Bohman and Liberty Jensen?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of You're a dad?Release statusWhether and how the game has been released.

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About the Game

Immerse yourself in a text adventure about becoming a father! Get up, take care of your child, buy groceries, prepare dinner. Do nothing else. Repeat every day, because...

... You're a dad!

This is your child. It is your job to make sure he thrives, or at least survives. You can go skating, imaginary monster hunting, or just sleep the day away. Each run remembers what you've learned. What you do today may change what you find tomorrow. But should you do those things?

(No, you shouldn't. Make good choices, okay?)

It's just one day. What could go wrong?

Your family is coming for dinner. So not only do you have to be a dad - you also need to make food. You can make food. It's not that hard. Don't get lost in day dreams, going camping or starting a cat café. If your child starts reading philosophy, nip that in the bud before they get a PhD.

(Just be a responsible adult, please?)

Small world. Big consequences.

You can stay in your apartment. But if you need to make dinner, you might want to go to the store. In fact you should do that. Don't get sidetracked. Everything is fine. I trust you.

(Something's off? Doing something about it? No, not worth it. Just ignore it. Yes, that's for the best.)

Key features

  • Beautiful art by Liberty Jensen

  • Drawn from real experience - a story based on the developer's experience of becoming a dad

  • A non-linear narrative in a sandbox. You go where you like

  • Different options based on what you've done in previous runs

  • A repeating day where you can collect 28 endings - with each ending you'll discover more about the family

  • Short play throughs of roughly 3-20 minutes per ending

  • Buy food, make food

  • Unravel the family dynamic

  • Everything is fine, nothing is wrong, there's certainly no monster in the fridge (Wait, what?)

  • Pet the cat, capture the cat in a ball, fight challengers (No, don't! Just take care of your child!)