indiegame.fan
You had a bad dream header art

You had a bad dream

A minimalist horror game where you move through procedurally generated narrow corridors and avoid lurking monsters.

Steam Page
Release
July 29, 2026
4 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed You had a bad dream?Developer scaleThe operating scale of the game's developer.
Search Google: Who published You had a bad dream?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is You had a bad dream self-published or published by Loot Loop Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is You had a bad dream and Loot Loop Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for You had a bad dream and Loot Loop Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of You had a bad dream?Release statusWhether and how the game has been released.

Media

14 items

About the Game

A minimalist horror game where you move through procedurally generated narrow corridors and avoid lurking monsters. No HUD, no scripted jump scares – just you and a bad dream about your lost toy.

Story / Goal:

You lost your favorite toy "Happy Bee" in a playpark yesterday. You miss it so much, now you dream about it, but it's a bad dream, a very bad dream! Can you still find "Happy Bee"?

Gameplay:

Choose a level and go to sleep. In your dream, you must find your lost toy within a procedurally generated level. Once you have found your toy, the level ends. But be aware: monsters lurk everywhere, if they catch you, the level ends.

Levels:

There are 6 levels (demo has only the first level), every level gets bigger (same style) with more monsters and there is even a little bonus at the end, but not a good one.

Fun Fact:

The end of the Trailer was not scripted, it was me playing the game without headphones, so I didn't know where to look. I screamed out loud!

AI Disclosure:

All assets (models, textures, sounds, music, UI), codes, screenshots, logos and trailers are 100% human made.