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Y2Kill

Y2KILL is an arcade competitive racing-shooter game where you pilot a mecha in a Y2K cell-shaded world.

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Game contextLatest: IGF Team
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Y2Kill and Wink Wink Studios funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

THE TRACK IS A TUBE. GRAVITY IS A SUGGESTION.

Y2Kill straps you into a mecha and drops you onto tracks that wrap around themselves // you don't drive on the road, you drive around it, upside down and sideways at full throttle, holding a racing line that curves under your feet.

Then it hands you miniguns.

TWO WAYS TO RIDE

TIME ATTACK: Just you, the track, and the clock. Clean lines, boost pads, and the shortest possible distance between your start and your name at the top of the board. No mercy, no excuses, no boss to blame.

BOSS MODE: A giant mecha floats above the track and the track becomes a weapon. Walls slam across your lane, minibosses drop into your path, and telegraphed artillery blooms on the road ahead — you have exactly as long as it takes to arrive. Fight while you race, race while you fight, and kill the thing before it kills you.

FOUR CLASSES. THE LAST ONE MEANS IT.

50cc to 200cc: and the class isn't just speed. It's how dense the walls get, how fast the minibosses come, how hard the Boss swings, and whether the sky opens up with barrage fire at all. It's also where the best loot lives: legendary gear drops only at 200cc, and only if you survive it.

BUILD THE MACHINE

  • Loot gear from the run: armor, engines, thrusters, miniguns, targeting, boost - in six rarities from Normal to a Legendary that changes how you race

  • Forge exotics by sacrificing your surplus: the only tier that drops from nothing

  • Upgrade in the hangar: feed motors that double your fire rate, hull plating measured in real hull points, lock cones, salvage tractors that pull loot to you

  • Real numbers, no mystery: 58 DMG per round, 1,440 hull on the boss, CRIT 116 in gold when the dice land. You always know exactly what you're doing to it, and what it's doing to you

  • Paint it: every mecha, your colors

PILOTS ARE WATCHING

Every track, every mode, every class has its own board. Beat someone's time and you'll see their name. Click their name and you'll see their build, the exact gear that set that time, named and rarity-colored, down to the last percent. A time is a challenge. A loadout is the answer key.

Trade with the rest of the grid on a player-run marketplace: list your surplus, buy the piece you're missing, undercut the whole board.