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Xenomare header art

Xenomare

Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.

Developer
Publisher
Release
August 29, 2021
5 years and 19 days ago
Steam Reviews
5 user reviews5 reviews100.0%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Xenomare?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Xenomare?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Xenomare self-published or published by eiloware?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Xenomare and eiloware funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Xenomare and eiloware?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Xenomare?Release statusWhether and how the game has been released.

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About the Game

Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.



What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.

The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.

Initial Features
  • 2D stealthy survival horror gameplay
  • 3 tutorial levels
  • 3 different levels for the single player "Last Survivor" mode.
  • Rogue-like randomized objectives and item placements
  • 3 difficulty levels



Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:

"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?

"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?

"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?

This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?

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