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XENOCIDE PROTOCOL

Top-down bullet hell roguelite — 15 classes, 20 weapons, 4 merciless bosses. Build your loadout, survive 20 waves of alien hordes, and master weapon synergies that flip the run. Every run is different. Every death is a lesson.

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Release
June 3, 2026
60 days ago
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Search Google: Who developed XENOCIDE PROTOCOL?Developer scaleThe operating scale of the game's developer.
Search Google: Who published XENOCIDE PROTOCOL?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is XENOCIDE PROTOCOL self-published or published by Jordan Bremont?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is XENOCIDE PROTOCOL and Jordan Bremont funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for XENOCIDE PROTOCOL and Jordan Bremont?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of XENOCIDE PROTOCOL?Release statusWhether and how the game has been released.

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About the Game

They didn't come to negotiate.

The signal arrived without warning. The swarm came next. Now you're the last line of defense — dropped into a futuristic arena with nothing but reflexes, a weapon, and the will to survive.

XENOCIDE PROTOCOL is a roguelite top-down shooter where every run pushes you through 20 escalating waves of alien hordes, culminating in 4 brutal boss encounters. Choose your class, build your loadout, exploit weapon synergies — and don't die.

CHOOSE YOUR CLASS

15 unique classes, each with distinct stats, abilities, and playstyles. Tank the frontline, snipe from distance, or unleash chaos with explosive builds.

FORGE YOUR BUILD

20 weapons to unlock and combine. Every run is a new experiment. Stack synergies, discover broken combos, and push further than you did last time.

SURVIVE THE SWARM

20 escalating waves. 4 boss fights. Adaptive enemy AI that grows more relentless as you do.

EARLY ACCESS

XENOCIDE PROTOCOL launches in Early Access. New classes, weapons, modes, and content will be added regularly based on community feedback.