
WyrmWorm
WyrmWorm is a head-scratching, line-drawing puzzler where branching serpents wind their way across the grid, restoring life to a faded world. Wiggle through challenging puzzles and clever mechanics, from the bottom of the sea to the depths of space.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
8 itemsAbout the Game
WyrmWorm is a head-scratching, line-drawing puzzler where branching serpents wind their way across the grid, restoring life to a faded world. Wiggle through challenging puzzles and clever mechanics, from the bottom of the sea to the depths of space.
Each puzzle requires matching Wyrms of various colors and sizes to their corresponding Bloomstones. Wyrms can only spawn after the previous one is fed, and cannot overlap, so every move reshapes the rest of the puzzle. Deceptively difficult challenges reward exploring your options and narrowing down the optimal solution.
New locations bend the rules
Each location centers on its own mechanic, with a distinct look and color palette to match.
New strategies emerge as the Wyrms encounter pushable boxes, teleporting Wyrmholes, color-coded gates, and other mind-bending mechanics.
Watch the world bloom
Each puzzle you solve brings its area back to life on the map and unlocks new challenges.
Branching paths let you stick to the main route or detour into harder puzzles and circle back later.
Wiggle your own way
Movement has a satisfying snap, with easy undo and redo at every step
Multiple hint systems, including a paintbrush mode for sketching out a route
Full support for keyboard, mouse, controller, and touch
Comfort settings for motion sickness and zoom
Wishlist now
Built by Tom Yancey and Jared Von Nickerl at Take A Break Games. Coming to Steam soon. Add WyrmWorm to your wishlist to know the moment the first puzzles open.