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WyrmWorm

WyrmWorm is a head-scratching, line-drawing puzzler where branching serpents wind their way across the grid, restoring life to a faded world. Wiggle through challenging puzzles and clever mechanics, from the bottom of the sea to the depths of space.

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Coming Soon
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed WyrmWorm?Developer scaleThe operating scale of the game's developer.
Search Google: Who published WyrmWorm?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is WyrmWorm self-published or published by Take A Break Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is WyrmWorm and Take A Break Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for WyrmWorm and Take A Break Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of WyrmWorm?Release statusWhether and how the game has been released.

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About the Game

WyrmWorm is a head-scratching, line-drawing puzzler where branching serpents wind their way across the grid, restoring life to a faded world. Wiggle through challenging puzzles and clever mechanics, from the bottom of the sea to the depths of space.

Each puzzle requires matching Wyrms of various colors and sizes to their corresponding Bloomstones. Wyrms can only spawn after the previous one is fed, and cannot overlap, so every move reshapes the rest of the puzzle. Deceptively difficult challenges reward exploring your options and narrowing down the optimal solution.

New locations bend the rules

  • Each location centers on its own mechanic, with a distinct look and color palette to match.

  • New strategies emerge as the Wyrms encounter pushable boxes, teleporting Wyrmholes, color-coded gates, and other mind-bending mechanics.

Watch the world bloom

  • Each puzzle you solve brings its area back to life on the map and unlocks new challenges.

  • Branching paths let you stick to the main route or detour into harder puzzles and circle back later.

Wiggle your own way

  • Movement has a satisfying snap, with easy undo and redo at every step

  • Multiple hint systems, including a paintbrush mode for sketching out a route

  • Full support for keyboard, mouse, controller, and touch

  • Comfort settings for motion sickness and zoom

Wishlist now

Built by Tom Yancey and Jared Von Nickerl at Take A Break Games. Coming to Steam soon. Add WyrmWorm to your wishlist to know the moment the first puzzles open.