...INDIE

Developer
Publisher
Release
March 12, 2023
3 years and 189 days ago
Steam Reviews
Mixed146 reviews47.3%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The separate publisher has a broad catalog or developer network in the local database. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
9 itemsAbout the Game
Once upon a time, there was a cruel clan that ruled over the area called FeiYangDian.
The leader and his thugs killing those who are against him and taking everything wealth, bring lawlessness and chaos to the people.
The world needs a hero to end this evilness.
WuJiDaoRen specially designed this physics-based character locomotion system, that generates real time fighting and reaction animations.
Through the interactive moves and fluid combat motion, and tried to present the beauty of Chinese Martial Arts.
Character will move like in the real world, the move and the balance is calculated by steps and the force used.
Each action move is simulated by physics, calculates its speed, momenten, the balance state, where it hits and how it hits.
Moves can intersect with each other like in the real world. The character can be dragged, pushed, and tripped, and will behave like what it should be.
Every combat result is unique.
There also have various weapons that can be chosen. Each type of weapon brings a different fighting style and feel.
The leader and his thugs killing those who are against him and taking everything wealth, bring lawlessness and chaos to the people.
The world needs a hero to end this evilness.
WuJiDaoRen specially designed this physics-based character locomotion system, that generates real time fighting and reaction animations.
Through the interactive moves and fluid combat motion, and tried to present the beauty of Chinese Martial Arts.
Character will move like in the real world, the move and the balance is calculated by steps and the force used.
Each action move is simulated by physics, calculates its speed, momenten, the balance state, where it hits and how it hits.
Moves can intersect with each other like in the real world. The character can be dragged, pushed, and tripped, and will behave like what it should be.
Every combat result is unique.
There also have various weapons that can be chosen. Each type of weapon brings a different fighting style and feel.
YouTube Videos
Most viewedNo videos are available for this game yet.
User Comments
Join the conversation in this game’s community chat.