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WreckingBall

WreckingBall is a physics-based pinball roguelike where one perfect shot is never enough. Fire the ball, manipulate the room, use wild abilities, and build the path forward room by room as the moving goal gets harder to reach.

Steam Page
Release
July 14, 2026
18 days ago
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Search Google: Who developed WreckingBall?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for WreckingBall and Desperate Gamedev?Creative controlWho appears to retain creative control of the game.
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About the Game

WreckingBall is a physics-based pinball roguelike where you don’t destroy the world — you bounce through it.
Aim once, fire the ball, and then try to save the run as everything goes wonderfully wrong.

🎯 One Shot. Endless Chaos.
Each attempt starts with a single shot. Once the ball is moving, you can’t simply control it directly. Instead, you manipulate the environment, trigger abilities, and hope your plan survives contact with physics.

🧱 Build the Run Room by Room
Every time you reach the goal, the finish moves farther away. A new room is added to the end of the route, and you choose which room comes next. Safer rooms make survival easier, while harder rooms reward you with more ability uses for the run.

Use Powerful Abilities to Bend the Rules
When a bounce goes wrong, your abilities can turn failure into a clutch save:

  • 🌀 Teleport the ball to a better position

  • 🔁 Fire again while the ball is still moving

  • 🪑 Place a table to create a new bounce angle

  • 👻 Ghost through objects when the path is blocked

  • 🚪 Close the last door you passed through

  • 🟡 Split the ball in two and double your chances

🏠 A Growing House of Bad Decisions
The route gets longer after every success. More rooms mean more doors, more obstacles, more angles, and more ways for your perfect shot to become a complete disaster.

💀 Roguelike Pressure, Physics-Based Skill
Every run is built from your choices. Pick risky rooms for more tools, or play it safe and hope your abilities last long enough. The farther you get, the more every bounce matters.

WreckingBall is not about breaking walls.
It is about mastering the bounce, improvising under pressure, and somehow landing the impossible shot.