indiegame.fan
Wreckcore header art

Wreckcore

Wreckcore is an open-world physics sandbox. Crumple real sheet metal, blast bodies off their feet, outrun the police through two towns — every dent, shattered window and flying ragdoll comes from simulation, not scripts. Steal a V8, crank the radio, and see how much chaos physics can take.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Wreckcore?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Wreckcore?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Wreckcore self-published or published by Filip Suta?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wreckcore and Filip Suta funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Wreckcore and Filip Suta?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Wreckcore?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Nothing here is scripted. It's simulated.

Wreckcore is an open-world sandbox built around one idea: everything that breaks, breaks for real. Car bodies crumple panel by panel exactly where you hit them. Bullets punch real holes through sheet metal and shatter glass into flying shards. Every pedestrian is a full physical ragdoll — clip one with a bumper and the body rolls over your hood the way physics says it should.

A living city that pushes back

Commit a crime and the police respond: they'll chase you on foot, and if you escalate, they draw their guns. Earn stars, watch the search circle tighten on the map, and break out of it to disappear. Get caught, and you'll wake up at the station with lighter pockets.

Drive everything, wreck everything

[*] Four distinct vehicles — a rear-drive sedan, a stubborn little diesel, a heavy V8 luxury SUV and motocross bikes with wheelies and real traction limits

[*] An arsenal from pistol to minigun, plus a bomb with a visible blast radius that launches bodies, shoves cars and caves in their panels

[*] Two connected towns — the concrete blocks of Betongrad and the villa hills of Zlatni Brijeg — plus a village and open backcountry roads

[*] An in-car radio with original tracks, day-to-dusk streets, and a map that tracks the chaos

[/list]

No missions telling you where to go. Just a city, the laws of physics, and how far you're willing to bend both.