
Wraithgate
DeepSalvage is a 1-4 player co-op horror extraction game set deep below ground. Explore abandoned facilities, recover valuable cargo, scan unknown signals, avoid hostile entities, and return with enough salvage before darkness, weight, and fear break the team.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
5 itemsAbout the Game
DeepSalvage sends you and your crew into abandoned underground facilities where every corridor looks like work and still feels wrong. Accept terminal work orders, locate valuable cargo, move heavy salvage back to extraction, and get out with enough value before the site turns against you.
Nothing below is simply quiet. Scanners return unstable signals, terminals unlock routes or expose old dangers, rooms shift between weak light and total darkness, and some objects only pretend to be loot.
Solo runs are possible, but DeepSalvage is built around co-op pressure: one player scans, one carries, one keeps the route clear, and someone has to decide when the team has pushed far enough. Greed is usually the moment the run starts falling apart.
Features:
- 1-4 player co-op extraction horror
- Terminal work orders with shifting salvage objectives
- Physical transport for light and heavy cargo
- Scanner tools, sonar terminals, and creature archives
- Dark rooms, variable light zones, and sanity pressure
- Threats such as Mimics, Whisperers, and Lurkers
- No safe run, no perfect information, only decisions under pressure