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Work Till Die

A dark comedy visual novel with elements of psychological horror. Stepashka — not just the name of the protagonist, but a whole way of life... But is it a life sentence? That’s exactly what the player will have to decide!

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Search Google: Who developed Work Till Die?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Work Till Die self-published or published by Ryoshi games?Publisher statusHow the game's publishing relationship is classified.
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About the Game

You spend half your life on the road.
The other half at a job you don’t like, earning next to nothing.
You live knee-deep in filth, alone, in a rented apartment.
Why do you even bother?

Some days when everything turns into complete madness.
This is one of those days.
Or maybe you’ve finally lost your mind, and this is how it’s going to be from now on.

You could’ve been a mathematician, a physicist, a chemist.
Maybe a pilot. Or a miner, at the very least.
Someone useful. Someone needed.
But you became a humanities major. Congratulations.

This isn’t a game, it’s a cry for help.
Help me.

A visual novel with elements of psychological horror and dark comedy, immersing players in an atmosphere of endless routine, unsettling memories, and strange encounters. The story revolves around an ordinary (?) commute to work, during which the protagonist gets a chance to radically change his life.

Features of the game:

  • A storyline with numerous choices that can lead to different endings.

  • Dark comedy and psychological horror: from amusing everyday moments to deep and disturbing themes that are interesting to reflect on...

  • A unique atmosphere with retro graphics in the style of vintage PC-98 visual novels: pixel art aesthetics and minimalist shading create a tense and bizarre atmosphere.

  • Psychological choices: interactions with surrounding characters, including instant reactions and unexpected twists in dialogues.