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words

A slow-paced, story-driven, first-person game that offers an abstract and surrealistic exploration of a troubled mind in its journey towards acceptance.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed words?Developer scaleThe operating scale of the game's developer.
Search Google: Who published words?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is words self-published or published by Ascetic?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is words and Ascetic funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for words and Ahmet Zahit Dönmez?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of words?Release statusWhether and how the game has been released.

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About the Game

"words are potent weapons for all causes, good or bad."

- Manly Hall


Step into the mind of a troubled artist as she discovers her relationships and responsibilities to accept her role in a tragic death.


  • Discover a mysterious and mature story that rewards exploration and interpretation.
  • Solve unique puzzles that represent relationships and an emotional journey.
  • Explore grim and claustrophobic environments filled with small details.


'words' is a story-driven puzzle game where you will explore various interior environments that reflect the theme of the narrative. While exploring, you will also solve diverse puzzles that are directly linked to the theme of the story.

Each time you open a door, there will be new environments and puzzles with unique challenges waiting for you. The abstract, surrealistic, and symbolic approach to storytelling will require you to pay close attention to small details scattered around the environment along with puzzles and their solutions to uncover a dark mystery.