
Word To Angel
Play as five human heroes in this pacifist 2D RPG taking place in a world where some friendly (and not so friendly) angels conduct balance and harmony together... and where your only instruments for fighting are words and melodies.
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11 itemsAbout the Game

Experience a musical pacifist adventure much more focused on emotions and characters rather than fighting and action. (Beware of the "friendly-looking angels", nonetheless!)
Get to listen to a rich soundtrack and play exciting music-themed mini games, turn-based bosses and more! (Some of them are really challenging.)
Travel the world and get to save it through an original story and deep lore with glimpses of humor! (I've heard the dads and moms' stories are neat...)
No one gets hurt. You'll have to use something other than violence in order to solve conflicts. (Maybe use your brain? Or your heart?)
Choices matter! Whenever a decision is presented to you, choose carefully! It may impact the story and how other characters feel about you. (It may also impact how you feel about yourself, huh.)
Promote nature and animal protection everywhere. Even if you gotta fight for it! (*ahem* Fighting as defending it. Never forget about the fourth feature. NEVER.)
You can feed pigeons.
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Explore, talk to NPCs and find gems in overworld then trade them for delicious healthy snacks which you can later use to brighten your mood up during fights.
You can also trade gems for gears that could provide nice advantage facing bosses.
Work your way into boss fights peacefully by using your words. You should be able to convince and change their mind if you choose the correct ones.
Some angels aren't much up for conversations! They will let you know by attacking. Don't get hit too much or you might run out of motivation to continue.
MIP stands for Mind Points and MOP stands for Mood Points. These work like the HP of the player and the boss.




FYI: In-game, choices matter. However, there's no "bad choices" in Word To Angel. Feel free to choose however you want and don't be worried that the story will become shorter or less interesting if you choose this or that. It won't be the case.