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WOODLIKE狸想

"Wood Like" is a 3D animation presented in VR. With a warm and whimsical style, it tells the story of a lonely old carpenter who meets an injured little woodpecker. As they spend time together, they discover new perspectives on life, learning to accept the past and embrace the present.

Steam Page
Release
February 19, 2026
163 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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Search Google: Who developed WOODLIKE狸想?Developer scaleThe operating scale of the game's developer.
Search Google: Who published WOODLIKE狸想?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is WOODLIKE狸想 self-published or published by 富債工作室?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is WOODLIKE狸想 and 富債工作室 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for WOODLIKE狸想 and 富債工作室?Creative controlWho appears to retain creative control of the game.
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Media

6 items

About the Game

Introduction

"Wood Like" is a 3D animation primarily presented in VR.By wearing a VR device, you can experience various environment switches, observe animal character movements, and deduce the character's past and the story of the Phantom Box. With a whimsical yet heartwarming style, it tells the story of an old beaver carpenter who lives alone in a house beneath the roots of a great tree. On a stormy night, he encounters a small woodpecker with an injured wing, appearing from nowhere. As they spend time together in the woodcarving workshop, their bond gradually strengthens in harmony with the passage of time. However, an unexpected event slowly and vividly stirs someone's memories, leading both to discover new perspectives and a different way of life.

Character Animation

Watching the old beaver and the woodpecker face and accept their past, cherish the present, and envision a brighter future in their own way, the film hopes to bring a touch of warmth and courage to its audience,Technically.

Visual Performance

It is created using the Unity engine, experimenting with integrating the 3D Zoetrope into VR. By combining the illusion of the Zoetrope with animated performances in real-time rendering, it offers a unique and immersive visual experience for viewers.