indiegame.fan
WOOD | We Observe Odd Disturbances header art

WOOD | We Observe Odd Disturbances

Co-op horror game about running a night shift in a strange building where reality keeps breaking down. Players monitor cameras, report anomalies, fix breakdowns, shoot intruders on sight.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed WOOD | We Observe Odd Disturbances?Developer scaleThe operating scale of the game's developer.
Search Google: Who published WOOD | We Observe Odd Disturbances?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is WOOD | We Observe Odd Disturbances self-published or published by Imago Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is WOOD | We Observe Odd Disturbances and Imago Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for WOOD | We Observe Odd Disturbances and Imago Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of WOOD | We Observe Odd Disturbances?Release statusWhether and how the game has been released.

Media

9 items

About the Game

WOOD is a co-op horror game set during a night shift in a strange building where reality keeps breaking down. Players watch rooms through cameras, spot anomalies, and fix them by choosing the correct category in the reporting system.

At the same time, they deal with physical breakdowns in the building by mopping puddles, tightening loose nuts, clearing clogs, carrying out trash, inserting power capsules into the correct fuse slots to restore systems like lighting, and using a plunger to pull blockages out of pipes.

New problems keep appearing, so players have to split tasks, communicate clearly, and react fast.

The goal is to finish the shift without letting too many unresolved problems turn into fines and a failed round.

Between rounds, players upgrade skills and tools, unlock new areas, and face new types of anomalies and repair tasks.