...INDIE

Developer
Publisher
Release
August 27, 2020
6 years and 21 days ago
Steam Reviews
Very Positive248 reviews87.5%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The listed publisher is publicly traded or part of a corporate group. | |
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | The listed publisher is publicly traded or part of a corporate group. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
9 itemsAbout the Game
Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack.
Witcheye is a new approach to platforming with a free movement dash through the air. Players are able to stop on a spot, reverse direction, or alter their course at will. Bounce into devilish little beasts, snag collectables and make it to the goal of each level however possible.
Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero.
Witcheye is a new approach to platforming with a free movement dash through the air. Players are able to stop on a spot, reverse direction, or alter their course at will. Bounce into devilish little beasts, snag collectables and make it to the goal of each level however possible.
Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero.
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