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Witchball header art

Witchball

A post-reality racing game.

Steam Page
Publisher
Release
January 2, 2018
8 years and 214 days ago
Steam Reviews
Positive13 reviews84.6%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Witchball self-published or published by Independent?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Witchball and Independent funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Witchball and Lawra Suits Clark?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

10 items

About the Game

Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.

In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.

** LOCAL MULTI-PLAYER ONLY **

FEATURES:
  • 1v1 Competitive Racing (Two XBOX controllers recommended, keyboard works though!)
  • Challenging volleyball-like gameplay -- play on both you and your opponent's cameras!
  • Four different courses with varying modes, for a total of 9 Tracks
  • 8 Different Special Abilities

~*~

Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.

Have fun!

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>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
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