indiegame.fan
Witch Hunt Academy header art

Witch Hunt Academy

A high fantasy social deduction game of magic and intrigue for up to 16 players.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Witch Hunt Academy?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Witch Hunt Academy?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Witch Hunt Academy self-published or published by Loads of Mana?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Witch Hunt Academy and Loads of Mana funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Witch Hunt Academy and Loads of Mana?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Witch Hunt Academy?Release statusWhether and how the game has been released.

Media

10 items

About the Game

Enter the mysterious world of wizardry as members of a secret magic academy.
But beware! Some among you have hidden motives and are lurking in the shadows.

Witch hunt academy is a social deduction game for up to 16 players.
Gameplay is broken up into several days divided further into periods, players must manage their time effectively to gather resources to defend themselves and defeat their opponents.

Players will be assigned one of many basic roles with different effects, visible to other players, as well as a secret role which falls into one of three categories:

Good
Good players win if all evil players have been rooted out, and there are no remaining neutral players with an achievable win condition.
A number of good aligned players will receive a Hero role with varying extra abilities related to defense or information gathering.

Evil
Evil players win if all good players have been eliminated, and there are no remaining neutral players with an achievable win condition.
All evil players will receive a Villain role with insidious abilities.

Neutral
Neutral players will each have their own win conditions depending on their role.
All neutral players will receive a Neutral role with unique abilities suited to their respective goals.

Features:
  • Gameplay customization: Many aspects of the game can be customized in lobby settings and saved to various presets.
  • In game proximity voice chat and text chat.
  • Simple lobby creation and joining.