indiegame.fan
Wispip's Siege header art

Wispip's Siege

Loot. Descend. Siege. The deeper you go, the deadlier it gets — and the better the drops. Capture a castle, hold it through 100 waves of invaders, and face a Final Boss that only a Mythic weapon can kill.

Steam Page
Release
March 26, 2026
128 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Wispip's Siege?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Wispip's Siege?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Wispip's Siege self-published or published by Samuel Mueller?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wispip's Siege and Samuel Mueller funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Wispip's Siege and Samuel Mueller?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Wispip's Siege?Release statusWhether and how the game has been released.

Media

6 items

About the Game

"This is an early Alpha build. Major content updates are actively in development."

Wispip's Siege
is a 2D action-adventure siege sandbox set in a dark, procedurally generated world. Descend from the perilous surface through underground caverns, deep ruins, and the deadly Abyss — each layer more dangerous and rewarding than the last.

There is no crafting. Everything you need comes from the enemies you slay.

Explore. Loot. Siege. Survive.

The world is yours to discover — but its greatest rewards are locked behind its greatest dangers. Hunt down rare drops, secure checkpoints, and push deeper into the Abyss to find the gear that will change everything.

Core Features

Drop-Based Progression Six tiers of loot — Common, Uncommon, Rare, Epic, Legendary, and the ultra-rare Mythic — all earned in combat. No grinding menus. No crafting tables. Kill enemies, take their gear, and get stronger.

Procedurally Generated World Every run generates a unique world across four distinct biome layers: Surface, Underground, Deep, and the Abyss. Explore at your own pace or push hard for the endgame.

Castle Siege Capture a castle using a Siege Scroll — rare drops from the strongest enemies in the Abyss. Once the castle is yours, the real fight begins.

100-Wave Defense After capturing a castle, survive 100 waves of relentless invaders. Only then will you face the Final Boss — and only a Mythic weapon can bring it down.

Checkpoints & Teleport Discover checkpoints throughout the world to anchor your progress. Fast-travel between them via teleport — though the cooldown will keep you honest.

Food & Survival On the surface, food pickups keep you alive. Let your food meter run dry and your HP starts draining. Manage your resources or die.

5 Save Slots Pick up where you left off across up to five independent save files, each showing your power level, items found, and last played date.

Expect rough edges, frequent updates, and a game that grows with your feedback.