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Wisdom of War

Wisdom of War is a real-time strategy game with unique style. Different from general real-time strategy game, the game only needs to operate a hero for various activities. This greatly reduces the demands for hands’ operation speed in traditional real-time strategy game so that players can focus on strategy application.

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Developer
Publisher
Release
June 6, 2017
9 years and 59 days ago
Steam Reviews
Mixed17 reviews41.2%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wisdom of War and Yang Sun funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Wisdom of War is a real-time strategy game with unique style. The one side needs to collect resources, develop economy, build up defensive and offensive architecture, set up powerful attacking troop and destroy enemies’ all buildings to obtain final triumph.

Different from general real-time strategy game, the game only needs to operate a hero for various activities. This greatly reduces the demands for hands’ operation speed in traditional real-time strategy game so that players can focus on strategy application. The game contains many strategies, requiring players to choose different strategies according to each other's development.

Another characteristic is that, it combines elements of comprehensive arrangement. Since the movement of hero and various operations take some time, it is necessary to arrange various activities as a whole to achieve highest efficiency.

There are 5 categories of resources available for collection and the methods for collecting various resources are different. Some resources will only be obtained by destroying enemy’s troops.

Players can build up over 24 kinds of different buildings and some even carry two different auxiliary buildings. Because the functions of auxiliary building are different, but the quantity is limited, players need to consider about constructing what kind of auxiliary buildings.

Enemy’s AI carries certain randomness and each game in the same level will experience different processes. It means that plays shall play to the score rather than adopt fixed strategy each time.

The game contains three modes : encounter mode, conquer mode and online mode.