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Wireless header art

Wireless

In a world built on wires, you woke up with none. You were designed to be future proof, but the future was unexpected. Now wake up and discover your purpose here.

Steam Page
Release
February 9, 2026
173 days ago
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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Wireless?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Wireless?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Wireless self-published or published by RoboXero Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wireless and RoboXero Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Wireless and RoboXero Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Wireless?Release statusWhether and how the game has been released.

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About the Game

A dormant machine reactivates by chance—its memory wiped, its origin unknown. With no record of the past and no clear directive for the future.

Civilization has collapsed into fragments: abandoned settlements, silent forests overtaken by bio-engineered abominations, human freaks, and automated enforcers still carrying out forgotten commands.

As you explore, you’ll piece together traces of a lost world through environmental storytelling, encounters, and broken systems that hint at what came before with a simple directive. Move forward.

This is a story about identity without memory, purpose without instruction, and autonomy in a world where free will has been systemically hunted and erased.

The machine is awake.
The world is watching.
And nothing is without a reason.

The game features:

  • Active Time Battle (ATB) combat system with punches, kicks, combos, charged attacks, blocking, and parrying

  • Boss battles with a change of pace with its own combat mechanic. 

  • Party system where NPCs can join as followers

  • Equipment system with 6 slots (Head, Body, Arms, Legs, Accessory x2)

  • Module system (internal implants unlocked via wires)

  • Crafting system with materials

  • Inventory with consumables, equipment, materials, wires, and key items

  • Dialog system with branching conversations and quest alternatives

  • Save/load system with multiple slots

  • Day/night cycle

  • Overworld exploration with multiple zones, secret areas, secret items and equipment, secret party members

  • Minigames