
Wired
Wire up electrical circuits and make your way through a derelict building to keep your appointment with a mysterious professor who lives at the top.
Release
July 23, 2018
8 years and 11 days ago
Steam Reviews
Very Positive110 reviews92.7%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Wire up electrical circuits and make your way through a derelict building to keep your appointment with a mysterious professor who lives at the top.
Wired is an atmospheric puzzle-platformer set in a derelict building which has remained untouched since the 1970s. In each room, you will wire up the lifts, doors, switches and fuel cells in order to get through. The puzzle mechanics are built on an accurate model of how electricity behaves and as you progress through the game you will solve problems that are not usually encountered until A-level physics.
Throughout the game, you encounter cine projector screens giving information you need in order to progress and slowly unravelling the mystery of who you are, why you are there and why the professor built this strange thing in the first place.
Wired is an atmospheric puzzle-platformer set in a derelict building which has remained untouched since the 1970s. In each room, you will wire up the lifts, doors, switches and fuel cells in order to get through. The puzzle mechanics are built on an accurate model of how electricity behaves and as you progress through the game you will solve problems that are not usually encountered until A-level physics.
Throughout the game, you encounter cine projector screens giving information you need in order to progress and slowly unravelling the mystery of who you are, why you are there and why the professor built this strange thing in the first place.