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WILDZONE header art

WILDZONE

Open world first person shooter powered by DEEP LOCOMOTION SYSTEM.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is WILDZONE and PrayToWin funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for WILDZONE and PrayToWin?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Wildzone is an open world first person shooter powered by brand new Walk In Place locomotion system: DEEP LOCOMOTION.

LOCOMOTION
While in most other shooter game you have to choose between snail simulator or crazy motion sickness,
with DeepLocomotion you can achieve the FPS experience you use to have with flat monitor.
Just much more immersive.

SETTING
This is abandoned area and there is a reason why. Meanwhile some people trying to get there to find some weird things.
It is rumored that it can be sold for good money. Another are not interested at money at all.

WEAPON
The game has a realistic set of modern weapon with high details level.
Real ballistics, real damage and and real feelings.

DEVELOPMENT
Development process is going from low end up, starting at open forest world with solid-rock 72fps on Oculus Quest.
With regular free builds you can check and control: development always going to upgrade and never downgrade.