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Who's Calling? header art

Who's Calling?

A home invasion thriller where your phone is your main enemy. The everyday routine, office work, and chores turn into a trap when an unknown person starts tracking every step you take. Lock the doors, call the police, and try to survive the final game of hide-and-seek with the stalker.

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About the Game

Who Called is a psychological horror game about anxiety, anticipation, and phone calls that might not be entirely real.

You play as a girl whose life gradually begins to change after receiving strange phone calls. At first, they seem like ordinary spam from your internet provider. But the calls continue. And gradually, it becomes increasingly difficult to understand who's calling... or if anyone's calling at all.

The days go on as usual: work at the office, the commute home through deserted alleys, the usual daily chores. But anxiety slowly builds. The phone starts ringing more and more frequently. Sometimes, when it's not even there.

And at some point, the question is no longer why you're constantly calling.

But why do you answer anyway?

  Game Features:

  • The Aesthetics of Everyday Paranoia: The familiar routine turns into a nightmare. The echoing spaces of an empty office, foggy night streets, and your own seemingly safe apartment—any detailed location eventually begins to evoke a feeling of unease.

  • The Phone as Your Main Enemy: The device that should connect you to the world becomes an instrument of terror. Receive strange calls, receive frightening photos of what's happening right behind you, and use your phone to try to call for help.

  • Hideout and Survival System: When your pursuer gets too close, it's too late to run. Lock doors, seek safe places, and hide in tight closets. You'll have to sit quietly and listen to every step, praying you won't be discovered.

  • Cinematic Visuals: Deep shadows, realistic lighting, and a thick atmosphere of suspense that makes you peer into every dark corner and flinch at every rustle.