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White Knuckle

White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.

Steam Page
Publisher
Release
April 17, 2025
1 year and 106 days ago
Steam Reviews
Overwhelmingly Positive13,464 reviews98.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
DreadXP meets the large-publisher game and partner thresholds.
Search Google: Is White Knuckle self-published or published by DreadXP?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is White Knuckle and DreadXP funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for White Knuckle and Dark Machine Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
DreadXP is listed as a separate publisher for this release.

Media

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About the Game

White Knuckle is a first person roguelite speed-climbing game.

Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can. 

Just don't lose your grip, there’s eternity below you.

Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.

Through run-based meta-progression, you’ll discover and unlock varied augmentations. 

Bolster your will to ascend.

You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.

Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure. 

The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.