indiegame.fan
Where Beasts Were Born header art

Where Beasts Were Born

Where Beasts Were Born is an experimental Action-RPG with evolving creatures. As the creatures fight the players, they use a genetic algorithm to evolve unique, stronger evolutionary stages, including body, stats and brain - procedurally!

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Where Beasts Were Born and Germanunkol funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Where Beasts Were Born and Germanunkol?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

12 items

About the Game

Where Beasts Were Born

is an experimental Action-RPG in which the creatures you fight against evolve and learn from previous rounds.

On your search for magical powers, you make your way through underground caves and tunnels, only to discover that they are filled with creatures of all sorts. These creatures want to protect their habitat from intruders and you need to fight to get past them. But there is a twist - due to the magical forces amongst which they live, the creatures mutate and evolve.

How it works:

Each round, the game collects statistics about the creature's performance and (using a genetic algorithm) lets the best creatures breed the next generation for the next round. In this way, creatures adapt to your playstyle and become better and smarter. Prepare to die - many, many times.

The backbone of the game is a creature generator which generates creatures from DNA strings. By mixing, interpolating and mutating these strings, we can create creatures that mix, interpolate and mutate - and simulate evolution.

Development

Where Beasts Were Born is under active development by a (currently) very small team. We're excited to share the experience with you and happy to discuss features, ideas and take your feedback under consideration.

Possible future features include:
  • Creature breeding
  • Creature sharing
  • Mutliplayer (Coop)
  • Build your own target function
  • Biomes

Come follow the development on Discord, Twitter or Youtube (Links in side bar) or support the project on Patreon!

Interpolation

The creature generator can create smoothly varying creature meshes, as shown here:

These interpolations are not part of the final game, but show off how smoothly varying the genetic information also smoothly varies the creature's appearance.

Family trees

The generator can also be used to mix creature DNAs. In the following images, the two larger creatures to the left are the parents. By mixing their DNA and creating creatures from the result, we can create children that inherit properties from their parents. This is the core mechanic behind Where Beasts Were Born, because - when we choose which creatures get to breed and reproduce - we can automatically create new, interesting variations of creatures that are fun to play against, creatures that look neat... or creatures that will totally destroy you.



The game is very experimental and the road to the final product will be very interesting. We hope you'll join us for the ride!