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Whenever; We Rise header art

Whenever; We Rise

Gravity is your greatest weapon as you launch enemies into the air and spike them back down in this tactical roguelite with a unique perspective.

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About the Game

What Is This?

A tactics game where gravity is your weapon! Woah.

It's all about launching, juggling, and spiking enemies. Lots of pushing and pulling and tricking!

Who You Play

In this game you play a group of scrappy goblins that are rebelling against their wizard overlords. You must carefully climb up the tower using balloons and pogo-sticks and any other junk you can find. You will upgrade your goblins as you go, and reaching new heights means unlocking new abilities for your next run.

Features

  • Gravity-driven Combat: push, pull, launch, and spike your enemies, controlling the battlefield and dealing devastating damage.

  • Different Playstyles: goblins come with their own unique set of abilities, which are upgraded through the run. Ninjas use grappling hooks and ninjutsu, pogo goblins jump high and dive back down, balloon goblins float slowly above the fray.  You'll unlock new goblin archetypes via meta-progression.

  • Enemy Telegraphing: enemies prepare their attacks, allowing you enough time to dodge or punish. A tactician sees a bull turtle charging and appreciates the gift.

  • Handcrafted Maps: each map is designed instead of procedurally generated. Your goblins and enemies will change each run, but the maps won't give you a headache. 

Why Does This Exist?

I think it's neat. My previous games played around with a lot of verticality. I wanted to keep exploring that and see how far I could push the concept. This is going to be something pretty special.  There's nothing else like it.