indiegame.fan
What Floor? header art

What Floor?

What Floor? is a first-person analog horror game where you operate a sealed control room on Level −7. Monitor elevators descending from the surface, inspect passengers for signs of biological impostors, and decide who is allowed to reach the Colony below.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed What Floor??Developer scaleThe operating scale of the game's developer.
Search Google: Who published What Floor??Publisher scaleThe operating scale of the game's publisher.
Search Google: Is What Floor? self-published or published by Startreming Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is What Floor? and Startreming Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for What Floor? and Startreming Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of What Floor??Release statusWhether and how the game has been released.

Media

7 items

About the Game

You are Andrés Vega, the operator of the CONTROL ROOM on Level −7 — the last manual checkpoint before the lower Colony. Every shift, elevators descend from the poisoned surface carrying workers, civilians, and refugees toward the sanctuary below. Some are human. Some are not.

Your job is to monitor the camera feeds, inspect each passenger, and identify Impersonators: biological mimics capable of wearing human faces and hiding among the desperate. Use analog detection tools, thermal analysis, vaccine mark checks, UV scanners, audio systems, and behavioral clues to decide who should continue downward… and who must be stopped before they reach the Colony.

But every decision has a cost. Stop the wrong person, and innocent people die because of you. Let the wrong one pass, and something inhuman reaches the population below.

As the shifts continue, the routine begins to collapse. Equipment fails. Radio channels distort. The control room becomes less safe. The voices outside the door stop sounding reliable.

The Colony depends on your judgment. 

Do not open the door.

Manage up to four surveillance feeds as elevators descend toward the lower Colony. Switch cameras, inspect passengers, and react before they reach their destination.

 

Use analog inspection tools such as thermal vision, UV scanning, sound-based analysis, vaccine mark checks, and behavioral observation to identify biological mimics hiding among civilians.

 

Allow passengers through, stop suspicious targets, or divert elevators for armed intervention. Every choice can save lives, waste resources, or condemn innocent people.

 

What begins as a routine night shift slowly turns into psychological horror as systems fail, transmissions distort, and something begins to notice you.

Manage Consequences: Your decisions affect civilian survival, police availability, operational stability, and the safety of the Colony.

Diegetic Analog Interface: Operate CRT monitors, radio systems, physical controls, and industrial surveillance tools from inside a decaying underground control room.