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Wetland

Have I succumbed to madness, or am I the only one still sane in this chaos? Wetland is a narrative survival horror where you play as fisherwomen lost in a deceptive swamp. Manage your resources, endure haunting hallucinations, and discover if you are a victim… or an Impostor.

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Search Google: Who developed Wetland?Developer scaleThe operating scale of the game's developer.
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About the Game

“Have I succumbed to madness, or am I the only one still sane in this chaos?”

Wetland is a first-person narrative survival horror where six fisherwomen venture into an unfathomable swamp in search of a mysterious object: the True Object. But nothing here is ever certain — not even your own nature.

Trapped between addiction, paranoia, and hallucinations, you must explore a hostile, organic, ever-shifting environment. Each step brings you closer to the truth… or to your downfall.

🌑 A psychological survival
Manage your supplies, tend to your wounds, and hold your nerves. Hunger, disease, and isolation slowly erode your chances of survival.

🌑 A deceptive swamp
An oppressive marshland designed to strip away your bearings. Sounds, light, and illusions all conspire against you.

🌑 Fisherwomen or Impostors?
At the start, you don’t know who you are. Your hallucinations are your only clue. If they differ from the others, you may already be on the other side… and could at any moment transform into a creature twisted by its own impulses.

🌑 The True Object
A biological artifact hidden in the depths of an abandoned laboratory buried within the swamp. Finding it does not guarantee salvation — everything depends on what you choose to do with it.

🌑 Solo or multiplayer

  • In solo play, uncover the truth about yourself: are you victim or monster?

  • In duo or team play, trust becomes a fragile weapon. Only the right choice, the right map, and the right ally can lead to survival.

Wetland is a descent into the depths of dependency, deceit, and doubt. Each run is a different experience, each survival a confession torn from the swamp.