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We Don't Exist

A maze of cubic rooms. Traps that never forgive. A voice logging your every move. Other subjects ready to betray you. Officially, you don't exist… but the horrors you'll commit to survive — those will exist.

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About the Game

— intercepted transmission fragment: "…the subject is awake. Begin the evaluation."

A place with no name

You wake up in a cubic room. Four doors, one per wall. No explanation — only a voice through the speakers, clinical and cynical, welcoming you to your "tests". To that voice, you are not a person. You are Subject 101.

Every door is a gamble

Behind each door: another room, identical at first glance. Some are safe. Others hide lethal traps or puzzles blocking the way. You can backtrack at any time — but traps never deactivate. Somewhere in the maze, there is an exit. No one will tell you where.

You are not alone — which might be worse

Other subjects wander the rooms. Some will help you. Others will lie to you, rob you, or sacrifice you without blinking. You decide who deserves your trust — and what happens to those who don't.

You are being watched

Every move is observed, logged, commented on. The voice judges you. The facility studies you. And the deeper you go, the louder one question becomes: what are these tests really for?

Surviving the tests is only the beginning

Because the facility doesn't just evaluate you — it houses you. Between trials, you're given a room, meals, faces that grow familiar. The other subjects live here — some have for a long time. You will sleep under its cameras, eat at its table, grow attached to people it owns. And the more normal this life starts to feel, the clearer one truth becomes: the comfort is part of the test, too.

What you do leaves marks

Spare or execute. Help or abandon. There is no morality meter on screen — but nothing is forgotten. How you cross the maze will determine the ending you deserve.

Features

  • A maze of cubic rooms to explore freely — push forward, backtrack, go around
  • Lethal traps and puzzles, always active, never forgiving
  • A dozen survivors: potential allies, guaranteed traitors
  • Between the tests, a life among the other subjects: a room, routines, bonds — and what they cost
  • An ever-present voice that comments, taunts and judges (full French VO, English subtitles)
  • Your moral choices matter: multiple endings based on how you play
  • A claustrophobic atmosphere: cold neon, half-light, silence that listens
  • As a bonus, 2-player local split screen (Versus races, Duo Survival) — requires a controller and a keyboard (or two controllers)

Inspired by paranoid sci-fi chamber thrillers (Cube) — a psychological thriller where the real question isn't "how do I get out", but "who will I be when I do".

We Don't Exist is still in active development — more content is on the way before release.