indiegame.fan
We Die header art

We Die

As a Reaper Class 4, Unit 82 (R482), your current job is to collect the remaining souls from a previous reaper's attempt. Your outcome is determined by your exploration, your reaping, and your attitude towards the many lost souls. You only get one chance to make an impression.

Steam Page
Release
May 27, 2020
6 years and 67 days ago
Steam Reviews
8 user reviews8 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed We Die?Developer scaleThe operating scale of the game's developer.
Search Google: Who published We Die?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is We Die self-published or published by Shades-On Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is We Die and Shades-On Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for We Die and Shades-On Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of We Die?Release statusWhether and how the game has been released.

Media

7 items

About the Game

As a Reaper Class 4, Unit 82 (R482), your current job is to collect the remaining souls from a previous reaper's attempt. Your job's outcome is determined by your exploration, your reaping, and your attitude towards the many lost souls. You only get one chance to make an impression, there is no going back.

We Die is a decision-making experience, your decisions dictate the outcome of your job. Your attitude plays an important role in the outcome you decide, as you can strive to complete our 4 different endings. There are a plethora of different conversations that include hints, as well as lore throughout the story.