
We Are Legion
No unit caps. No limits. No mercy. I don't know if fast paced, retro arcade style strategy is a thing, but if it is, this is it. 我會看到你在戰場上。
Developer
Publisher
Release
August 7, 2015
10 years and 362 days ago
Steam Reviews
Mostly Negative139 reviews30.2%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game
Ancient China, 220 AD. China is in disarray and within years the population plummets from 60 million to less than 20 million. Massive war involving millions of men devastates the land. When General Huangfu Song 義真 was asked how he got around the unit caps to build such massive armies, he replied "小馬是世界上最好的開發商" which in the barbarian tongue of English means roughly, "What the %$#^ are unit caps, this is war!"
Forget about micro. Forget about build orders. This war is about one thing. Ridiculous, uncompromising, seething masses of blood hungry warriors massacring each other by the hundreds every second.
There is no unit cap. Control armies of hundreds of thousands, even millions. Send orders to a single unit, or send orders to a million units. Frantically maintain control of your resources across epic sized maps, while constantly building out your fleet of barracks to churn out millions of more units.
I don't know if fast paced, retro arcade style strategy is a thing, but if it is, this is it. 我會看到你在戰場上。
Forget about micro. Forget about build orders. This war is about one thing. Ridiculous, uncompromising, seething masses of blood hungry warriors massacring each other by the hundreds every second.
There is no unit cap. Control armies of hundreds of thousands, even millions. Send orders to a single unit, or send orders to a million units. Frantically maintain control of your resources across epic sized maps, while constantly building out your fleet of barracks to churn out millions of more units.
I don't know if fast paced, retro arcade style strategy is a thing, but if it is, this is it. 我會看到你在戰場上。