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Waterjacked!

Waterjacked! is a turn-based roguelike where you are a gunslinging succulent chosen to wield the GRID. Uncover destructive combos and develop clever strategies from an assortment of Modules, Augments, and Herbals to push back the invading robots from The Valley.

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Search Google: Who developed Waterjacked!?Developer scaleThe operating scale of the game's developer.
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About the Game

Waterjacked! is a turn-based roguelike where you are a gunslinging succulent chosen to save your people. Wield the armament known as GRID and blast your way to the Robot HQ, where The Prophet resides. Your journey is not just a test of strength, however. Collect an assortment of Modules and weaponize them in creative ways to destroy any robots that stand in your way. It is up to you, and only you, to defeat the robots and reclaim the future of The Valley!

A fully modular weapon system forged from the blood, sweat, and spikes of those who resisted the robot threat before you. Place, rotate, and move Modules within the GRID to uncover combos that unleash devastating strikes against the robots. How will you wield the GRID?

Without Modules, the GRID is a hunk of junk. Explore the Fabricator's Shop after each fight and trade in robot scrap for new Modules. Fire powerful bolts with the Archer Sigil or grow damage-boosting flowers. The GRID's capabilities are only limited by your imagination. Never be afraid to experiment, and don't forget the Fabricator's law: No refunds!

Augments provide a wide range of utilities and power. The buffs can be run-changing, but be aware that many Augments come with downsides. There’s always a price to pay for power, after all. Siblings to the Augments are the Herbals, boosting consumables that last for only a single Scenario. It’s always wise to buy a few if you can spare the scrap.

No one in the Valley knows where they came from. No one knows why they harvest all the water they find. What you do know is that unless you fight back, your people will be driven from the land. Pick your fights carefully, as each robot poses a unique threat to tackle. From GRID shifts to stolen Modules, the robots always hold an ace up their sleeve.