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Wartorn: A Visual Novel of the Ukraine War

A narrative game about ordinary people caught in war. Resist, flee, endure, or speak out — every choice reshapes your story across four endings. Set during the war in Ukraine. Half of net proceeds go to humanitarian relief. An act of empathy, not entertainment.

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July 31, 2026
2 days ago
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About the Game

When the sirens start, what would you do?

Wartorn is a choice-driven narrative game about the people history usually leaves out — the civilian, the soldier, the neighbour, the friend — trying to keep their humanity intact when the world around them breaks apart.

There are no superpowers here. Only decisions. Do you take up arms, or protect those who can't? Do you stay and rebuild, or carry your story somewhere safe? Do you submit, resist, or simply survive? Each answer moves you along three quiet currents — conviction, compromise, and the will for peace — toward one of four distinct endings.

What you'll find

  • Four endings, many paths — your choices, relationships, and convictions decide where your story lands.
  • Weight, not spectacle — dilemmas with no clean answer, written to be sat with rather than "won".
  • People you'll remember — bonds you can nurture or lose along the way.
  • A mirror at the end — see how your choices compare, and what they say about you.
  • Playable in five languages — full text in English, 繁體中文, 简体中文, Русский, Українська.

Where your money goes

Wartorn is a charity release. 50% of the net proceeds from every copy are donated to humanitarian relief in Ukraine, through United24 — Ukraine's official fundraising platform, earmarked for humanitarian and medical aid. This game does not profit from the war — it raises money for the people living through it. When you buy Wartorn, you carry their story with you and you help.

About the subject

Wartorn is set during the ongoing war in Ukraine. It was made as an act of empathy and education — an attempt to let players stand, for a few hours, in shoes they hope never to fill. It does not glorify conflict. It asks what we owe each other when everything else is taken away.

Play at your own pace. Sit with the hard parts. There are no wrong answers — only yours.