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WARPSQUAD

WARPSQUAD is a space exploration rogue-lite in an ever-changing galaxy to be played solo or co-op. Encounter a wide range of hostile spaceships, special events, and upgrades to your ship and crew. Master the ship terminals and crew with unique traits to survive this hostile world.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is WARPSQUAD self-published or published by LODZERO?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is WARPSQUAD and LODZERO funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for WARPSQUAD and Tom Looman?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

WARPSQUAD is a space exploration rogue-lite in an ever-changing galaxy to be played solo or co-op. Encounter a wide range of hostile spaceships, special events, and upgrades to your ship and crew. Master the ship terminals and crew with unique traits to survive this hostile world.

Take control of a spaceship crew and explore the universe, upgrading your ship and crew in preparation for the final battle.

Features
  • Take control of a spaceship and crew, alone or with a friend.
  • Navigate an ever-changing path to victory full of danger and opportunity.
  • Upgrade your ship and crew with a unique and large set of Ship Augments & Crew Mutations.
  • Optimize your strategy against a wide range of combat encounters.
  • Make important decisions through text-based Events and in-world Scenarios that have a deep-influence on your playthrough.
  • Real-time with Pause lets you take a break from the chaos to re-plan your strategy in combat.
  • Death is permanent, and each playthrough is unique with procedural encounters and events.