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War of Blobs

Massive multiplayer slasher combat, reduced to circles and sticks. Directional swings, real parries, two hits to die...and 60+ other blobs in the lobby trying to kill you first. Everything that doesn't sharpen the fight has been cut.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed War of Blobs?Developer scaleThe operating scale of the game's developer.
Search Google: Who published War of Blobs?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is War of Blobs self-published or published by Modest Catastrophe Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is War of Blobs and Modest Catastrophe Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for War of Blobs and Modest Catastrophe Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of War of Blobs?Release statusWhether and how the game has been released.

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About the Game

War Of Blobs

Massive multiplayer slasher combat, reduced to circles and sticks. Directional swings, real parries, two hits to die...and 60+ other blobs in the lobby trying to kill you first. Everything that doesn't sharpen the fight has been cut.

Surprisingly deep for a game about circles

Win the read, win the fight. Lose it and you'll spend the next few seconds wondering whether you should have parried, stepped back, or just thrown your sword like a coward.

Two blobs, a patch of ground, and one of them walks away. Scale that up to sixty and call it War Of Blobs

Features

  • Massive multiplayer lobbies with up to 64 blobs per server

  • Over 16 different weapons, each with their own moveset, timing, and reach

  • Directional swings, stabs, and throws aimed wherever you point

  • Bows and ranged weapons that reward positioning

  • Health-based combat where fast and heavy weapons are both viable

  • Server-authoritative netcode with client prediction and reconciliation

  • 1v1 duel mode for when sixty other blobs feels like too many

  • No XP, no skill tree, no unlocks, the only thing that levels up is you

  • Minimalist visuals that load in seconds and run on anything

  • 4 different game modes