
War Laboratory
This is a battle simulation game that uses real maps as combat scenes. The design purpose of this game is to simulate real-life battles in a game like manner, providing military enthusiasts and even military staff with the means to analyze and simulate real-life battles.
Developer
Publisher
Release
June 17, 2024
2 years and 46 days ago
Steam Reviews
1 user reviews1 reviews0.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Game Description:
This is a battle simulation game that uses real maps as combat scenes.
The design purpose of this game is to simulate real-life battles in a game like manner, providing military enthusiasts and even military staff with the means to analyze and simulate real-life battles.
The characteristics of this game:
1. You can customize battles and publish them to other players for use;
2. The authenticity of the battle:
This is a battle simulation game that uses real maps as combat scenes.
The design purpose of this game is to simulate real-life battles in a game like manner, providing military enthusiasts and even military staff with the means to analyze and simulate real-life battles.
The characteristics of this game:
1. You can customize battles and publish them to other players for use;
2. The authenticity of the battle:
- 1) Combat movement is carried out on real-life road scenes;
- 2) The data of combat units is the data of real weapons that the author can find (which will be open to players for voting and editing later);
- 3) The core data in combat is resource consumption, including food, fuel, funds, etc. Similarly to reality, insufficient food can cause a decrease in morale, insufficient fuel, and the inability of armored forces to move;
- 4) The battle is mainly based on player commands, which cannot be changed in real-time. The commands need to be changed in time according to the combat situation to achieve the simulation effect of actual command
- 5) Combat units have actual ammunition supply needs, and if ammunition is insufficient, they cannot attack;
- 6) The distinction between our control, enemy control, our occupied area, enemy occupied area, neutral area, and different areas have an impact on the movement of troops, and the intelligence of troops has an impact on the visible situation of the enemy
- 7) The army has morale, which can be adjusted based on multiple factors. The morale of the army has an impact on its accuracy and can lead to various situations such as collapse and surrender