
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
8 itemsAbout the Game
Grief leads a swordswoman and a necromancer to raise an infamous knight from his grave. Follow the trio's intimate quest for vengeance and make choices that impact their relationships with one another and those they meet.

-Enjoy beautiful sprite art and character illustrations.
-Consider space and terrain in creative ways to survive fast-paced, player-phase-focused tactical battles.
-Meet complex characters and form relationships, both platonic and romantic, between them to gain in-battle benefits.
-Make choices that impact the narrative and the relationships between various characters. All choices have consequences, both positive and negative.
-Replay and make different choices to discover dozens of secret endings and character epilogues. Weapons, items, and gold carry over with new game plus.
-Characters die permanently, but there are always more stories to be told; when a character dies, new narrative branches, relationships, and recruitments become available.
-Focus on narrative without worrying about battlefield character deaths in Story mode.
-There's a cat!

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