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Walk On the Ground Simulator

Embark on a relaxing journey to find the Seven Wonders of the WorldSEED. Run, Jump, and Swim your way across a world unique to you.

Steam Page
Release
July 19, 2019
7 years and 16 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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Search Google: Who developed Walk On the Ground Simulator?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Walk On the Ground Simulator self-published or published by Unity Council Studios LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Walk On the Ground Simulator and Unity Council Studios LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Walk On the Ground Simulator and Unity Council Studios LLC?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Walk On the Ground Simulator?Release statusWhether and how the game has been released.

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About the Game

Welcome to Walk on the Ground Simulator. Embark on a relaxing journey to find the Seven Wonders of the WorldSEED. Run, Jump, and Swim your way across a world unique to you to help us plant the WorldSEED.

This small game is Phase 1 of development of our own game engine, the WorldSEED. WOGS represents a proof of concept for the amazing opportunities this engine brings. It is designed to rapidly generate massive open world RPG's for you to explore. By purchasing this game, you are helping to fund further development of our engine so we can continue to bring our dream to life for you. Unity Council Studios is strongly against manipulative and anti-consumer monetization, so this is our way of generating revenue in the short term: by providing small but complete games for you to enjoy. Our plan is a 3 phase development and release structure with the final phase being a complete RPG experience. Each phase will have its own game associated with it.

Included In Phase 1 (WOGS):
-Random World Generation
-Quest System
-Achievements
-Basic Forward Rendering

What to expect in Phase 2:
-Combat System
-Item/merchant System
-Random Dungeon Generation.
-Deferred Rendering