
Walk On the Ground Simulator
Embark on a relaxing journey to find the Seven Wonders of the WorldSEED. Run, Jump, and Swim your way across a world unique to you.
Developer
Publisher
Release
July 19, 2019
7 years and 16 days ago
Steam Reviews
3 user reviews3 reviews100.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
Welcome to Walk on the Ground Simulator. Embark on a relaxing journey to find the Seven Wonders of the WorldSEED. Run, Jump, and Swim your way across a world unique to you to help us plant the WorldSEED.
This small game is Phase 1 of development of our own game engine, the WorldSEED. WOGS represents a proof of concept for the amazing opportunities this engine brings. It is designed to rapidly generate massive open world RPG's for you to explore. By purchasing this game, you are helping to fund further development of our engine so we can continue to bring our dream to life for you. Unity Council Studios is strongly against manipulative and anti-consumer monetization, so this is our way of generating revenue in the short term: by providing small but complete games for you to enjoy. Our plan is a 3 phase development and release structure with the final phase being a complete RPG experience. Each phase will have its own game associated with it.
Included In Phase 1 (WOGS):
-Random World Generation
-Quest System
-Achievements
-Basic Forward Rendering
What to expect in Phase 2:
-Combat System
-Item/merchant System
-Random Dungeon Generation.
-Deferred Rendering
This small game is Phase 1 of development of our own game engine, the WorldSEED. WOGS represents a proof of concept for the amazing opportunities this engine brings. It is designed to rapidly generate massive open world RPG's for you to explore. By purchasing this game, you are helping to fund further development of our engine so we can continue to bring our dream to life for you. Unity Council Studios is strongly against manipulative and anti-consumer monetization, so this is our way of generating revenue in the short term: by providing small but complete games for you to enjoy. Our plan is a 3 phase development and release structure with the final phase being a complete RPG experience. Each phase will have its own game associated with it.
Included In Phase 1 (WOGS):
-Random World Generation
-Quest System
-Achievements
-Basic Forward Rendering
What to expect in Phase 2:
-Combat System
-Item/merchant System
-Random Dungeon Generation.
-Deferred Rendering