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Wake header art

Wake

Play alone or survive together. See through sound. Every noise reveals the world. Every noise reveals you.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Wake?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Wake?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Wake self-published or published by PinkRaven?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wake and PinkRaven funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Wake and PinkRaven?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Wake?Release statusWhether and how the game has been released.

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About the Game

There is no flashlight.

There is no night vision.

There is only sound.

Every footstep reveals the world.

Every thrown object becomes a map.

But every sound also reveals you.

Strange whispers guide you.

Familiar places change.

The silence itself becomes threatening.

Are you discovering the world...

or has something already discovered you?

SEE THROUGH SOUND

Every sound reveals the world.

Then it disappears again.

Navigate complete darkness using sound.

Every action briefly reveals your surroundings.

FEATURE LIST
EVERY SOUND HAS A COST

Footsteps.

Thrown objects.

Echoes.

Everything helps you survive.

Everything helps them find you.

SILENCE IS NEVER SAFE

No cheap jump scares.

No scripted chase sequences.

Wake builds tension through paranoia, uncertainty and sound.

A WORLD THAT LISTENS

The environment reacts.

Silence changes.

Whispers lie.

Reality slowly begins to shift.

NOTHING CAN BE TRUSTED

Not every sound is real.

Not every voice tells the truth.

Not even your own perception.



Headphones are strongly recommended.

Wake is built around positional audio, and many gameplay cues rely on directional sound.