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Wait! Life is Beautiful! Prologue header art

Wait! Life is Beautiful! Prologue

W!LiB! Prologue allows you to try and live one day of Will's life in trying to save people on the legendary Suicide Bridge. Would you be able to find the right words? How many souls could you save in one day? And how would you feel if you're not good enough?..

Steam Page
Publisher
Release
August 6, 2020
5 years and 362 days ago
Steam Reviews
Very Positive437 reviews86.5%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Wait! Life is Beautiful! Prologue self-published or published by GameNet?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wait! Life is Beautiful! Prologue and GameNet funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Wait! Life is Beautiful! Prologue and [DRAMATIC MUSIC PLAYS]?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

7 items

About the Game

The process of playing Wait! Life is Beautiful! is similar to watching a film that stimulates a nerve, especially when the viewer finds themselves immersed in the protagonist's anxious state of mind. At the center of the plot is a young guy, an ordinary clerk, he is not at all a hero, and certainly not a magician.



Watching him, we are instilled with his emotions such as tiredness from the monotony of life and depressing thoughts about the meaninglessness of life. However, there is a desire to change his life for the better, to look for a new meaning - in empathy, compassion, while helping others.



As we try to engage in dialogue with potential suicide victims, we can study their problems and carefully choose the right words in an attempt to talk them down. This can be difficult because the main character tends to cover up his fear with black humor and an ironic attitude to what is happening. This is his defensive reaction. Against the background of stress from the stories he heard and his regrets about the departed, the main character begins to see dark psychedelic dreams that give rise to a feeling of approaching madness.

However, do not forget: all events and characters in the game are fictional. Moreover, the game does not aim at saving everyone. The only purpose is to make you think.