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W|RE

A veteran hitman, bored with routine assignments, alters their perception with a mind-bending drug, shifting to a stripped-down reality, where they perceive only sounds as light as they eliminate their targets as fast as possible to earn more money.

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Release
November 19, 2025
255 days ago
Steam Reviews
6 user reviews6 reviews100.0%

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Search Google: Who developed W|RE?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for W|RE and Luca Kerschner and Philipp Crome and Florian Lechner and Barbara Kröll and Dorothée Sachsenhofer and Angela Prager?Creative controlWho appears to retain creative control of the game.
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About the Game

Summary

W|RE is a short fast-paced, first-person shooter where you play as a veteran hitman—tired of routine contracts—who takes a mind-altering drug that radically changes how he perceives the world. In this altered state, sound becomes light: every gunshot, footstep, or musical beat sends out colorful waves that briefly illuminate the environment in glowing outlines.

Your mission is simple: reach the target location and eliminate your enemies as fast and precisely as possible. The faster you are, the more money you earn. If you're not satisfied with your performance, try again—perfect your rhythm, and climb the highscore ladder.

Goal

The goal is to clear all rooms in a level as quickly and efficiently as possible while maximizing your score. Your final score is affected by several factors, including clear time, headshot count, hits and accuracy. The better you perform, the more your employer is willing to pay - and the higher you climb on the leaderboard.

Setting

The world of W|RE is inspired by the cyberpunk aesthetic: dark, industrial environments lit by vibrant color and driven by pulsing music. A short comic-style cutscene introduces each run, explaining your mission and setting the tone. Speakers placed throughout the world reinforce the rhythm, making every level feel like a playable beat-driven hallucination where your perception is as much a weapon as your gun.