...INDIE

Developer
Publisher
Release
December 4, 2023
2 years and 315 days ago
Steam Reviews
2 user reviews2 reviews0.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
The Roguelike genre was created in 1980 with the release of the original Rogue. Now, 43 years later, its open source offshoot has been ported to a new form: Virtual Reality. Featuring:
- Procedural dungeon creation: The Dungeons of Doom are an ever-shifting labyrinth. Appearance and placement of items is random, and monsters may lurk around any corner.
- Permadeath: If you die, you stay dead. As in the original, there's no meta-progression, you'll re-start from scratch each time.
- Turn-based combat: Take as much time as you need to decide your actions, but once you make your choice so does everything else.
- Grid-based movement: A familiar movement system that eases motion sickness for VR
- Resource management: A rogue's got to eat, and there's only so much food in the dungeon
- A new first-person perspective: See ASCII as never before!
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