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VR Plant Journey

In this virtual reality adventure, you'll explore the inner workings of a canola plant from root to flower. What does canola need to thrive optimally? Learn about the processes in the plant cells, playfully help it grow and become an excellent plant scientist.

Steam Page
Release
June 19, 2021
5 years and 45 days ago
Steam Reviews
6 user reviews6 reviews83.3%

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Search Google: Who developed VR Plant Journey?Developer scaleThe operating scale of the game's developer.
Search Google: Who published VR Plant Journey?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is VR Plant Journey self-published or published by Breakpoint One GmbH and Leibniz-Institut für Pflanzengenetik und Kulturpflanzenforschung?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is VR Plant Journey and Breakpoint One GmbH and Leibniz-Institut für Pflanzengenetik und Kulturpflanzenforschung funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for VR Plant Journey and Simmation and Breakpoint One GmbH?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of VR Plant Journey?Release statusWhether and how the game has been released.

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About the Game

In this virtual reality adventure, you'll explore the inner workings of a canola plant from root to flower. What does canola need to thrive optimally? Learn about the processes in plant cells, playfully help it grow, and become an excellent plant scientist.


LEARNING CAN TAKE PLACE ANYWHERE AND AT ANY TIME
Together with plant researchers:inside the Leibniz Institute of Plant Genetics and Crop Plant Research, Breakpoint One and Simmation have created a high-quality educational experience. VR Plant Journey "Die Reise in die Pflanze" teaches children biological knowledge in a playful way. Thanks to fully immersive virtual reality (VR), players:inside are completely immersed in the inner workings of a canola plant, experience the events up close and can even control them.

EDUTAINMENT MEANS ENTERTAINING LEARNING
In three chapters - root, leaf and seed - you test out how an optimum of nutrients must be regulated for the development of plant organs.
The unusual learning unit is lightened up by playful elements.
In the leaf, for example, chloroplasts are thrown with the basic substances of photosynthesis, carbon dioxide and water; in the root, ammonium and nitrate, important plant nutrients, have to be assembled; and in the seed, oil bodies have to be hit with a bow and arrow so that they grow.

The high-quality implementation of the concept is reflected in several internationally renowned awards and nominations:

Awards


As part of the science and research project AVATARS
2021 for the VRnow Award "Best Industry VR"

Award nominations

2021 for the VR Awards "VR Education and Training of the Year"
2020 for the Auggie Award "Biggest Societal Impact"
2020 for the Laval Virtual Award in the category: "VR/AR for Learning and Training"
2019 for the VRnow Award "Best Learning Solution"

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