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VR # AVOID header art

VR # AVOID

AVOID THE GRID

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Developer
Publisher
Release
March 29, 2024
2 years and 125 days ago
Steam Reviews
9 user reviews9 reviews88.9%

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Search Google: Who developed VR # AVOID?Developer scaleThe operating scale of the game's developer.
Search Google: Who published VR # AVOID?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is VR # AVOID self-published or published by s0trax994?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is VR # AVOID and s0trax994 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for VR # AVOID and s0trax994?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of VR # AVOID?Release statusWhether and how the game has been released.

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About the Game

VR # AVOID is a short but intense game in which you have to physically avoid the ever-accelerating grid for as long as you can. By collecting objects while doing so, you can earn additional points and temporarily decrease the grid speed.



The grid speed increases over time to a certain speed cap while the grid gap decreases to a certain cap (different per difficulty level).

You have a maximum of 10 health.
If you hit a grid with your controller or VR headset, you will lose 3 health for each hit.
If you successfully avoid a grid, you will restore 1 health.

If you collect a small orb you get 10 points.
If you collect a color-changing orb, the grid speed decreases instantly and increases again over time (different per difficulty level), and the color theme will change.

The score system is based on avoided grids, points and current health.

There are several beatable different difficulties (grid spawn based and the harder ones spawn more difficult grids with holes) and one endless soft capped mode which is not meant to be beaten (it gets too fast but give it a try, see how far you can get).




- Different difficulties with own local highscores for a challenge.
- Choose from plenty different songs to play with.
- Ability to decrease the saturation for better vision clarity.

- Three different environments to choose from



- Optional spectator or stream cameras: first-person better fov and third-person view from behind.