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Void Ninja header art

Void Ninja

Action Platformer x Runner x Unique "Jinba Ittai" locomotion. Targets are plenty, obstacles—sudden. Non-Stop-Nuclear-Deadly-Katana-Action-Thunder-Turbo. Just check it out!

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Void Ninja self-published or published by Magic Web Solutions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Void Ninja and Magic Web Solutions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Void Ninja and Roman Yakimenko?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

🥷 Void Ninja 🥷 is an action platformer that blends runner elements with a unique “Jinba Ittai” locomotion.

👉 Gameplay:

Slice, Jump, Fly, Swim-> you can't stop, just repeat. Use your hips and shoulders to steer on the path. Overcome obstacles and clear out enemies with katanas & other gadgets.

👉 Just one button — let your body do the rest!*

You don't need to remember million of combinations, or press something to move - run with the flow & help your enemies to meet your katana.


🤙 Features

  • 💥 Unique flow locomotion:
    Inspired by the "Jinba Ittai" philosophy, this system ensures perfect unity between player and the game - you simply act as you would in real life.

  • 💥 Just one button — let your body do the rest!
    Natural body movements & gestures for 95% of controls - you dont need to remember millions of button combinations

  • 💥 IRL skill progression:
    As you progress, you'll develop your own unique moves and combos crafted by your skill & body kinetics, not pre-made by the devs.

  • 💥 2 styles of playthrough:
    Complete the game using parkour & movement skills or by getting max kills. 40+ levels.

  • 💥 Level editor for community based challenges

    Comfort / Motion sickness tested:
    85% of players experienced no symptoms, 10% adapted after 30 minutes, and 5% did not adjust and we prefer not to talk about them.

    Current Visuals are a placeholder

    🫵 Share your thoughts, ideas and feedback with us - let's make the game together. 

    *rarely its 2 buttons, but you won't confuse them. Only 1 sounds better, right?